AudioWizards

Last modified
Sunday, September 1, 2019
Category

Description of App

It's finally here! Grab your headphones and immerse yourself into this accessible audio game, AudioWizards! Accessible Audio Game experience full of arcade action and charm at your hands! Embark on an audiotastic journey to defend the world of Sondveiw. Master the sounds and defeat elemental imbued monster together with your mentor Saundaman. "...there are not good enough words in a sufficient quantity that I could use to describe the amount of praise, excitement and delightment I'm feeling for Audio Wizards." -A Beta Tester Grab your headphones and immerse yourself in the Story Mode to uncover the mysteries behind the Distortions in 20 fully voice acted story levels. Not down for a bed time story? Challenge yourself and your listening skills in the Endless Mode to compete for the highest score and crown of the master wizard! VoiceOver feature is supported. See the notes underneath for more information. FEATURES: ※HIGH QUALITY SOUND Recognize everything that happens around you by the amazing sounds alone! Listen to the sounds the Distortions make and counterattack them with a corresponding element! ※AS ACCESSIBLE AS THEY GET Fully blind & visually impaired accessible with a screen reader support and intuitive navigation. AudioWizards supports screen reader features such as swipe navigation, containers and touch exploring. ※CARTOONY 3D GRAPHICS Includes easily distinguishable cartoony graphics, rarity in audio games. The audio is still the key! ※ACTION PACKED GAMEPLAY Easy to learn, hard to master. AudioWizards is fast-paced, intense and challenging. From the wishes of audio games community, prepare for the challenge! ※BREATHTAKING SOUNDTRACK Music made in co-operation with the blind & visually impaired musicians. We held a competition where blind & visually impaired community could submit their tracks. 8 winners were chosen from all over the world! ※CHARMING STORY MODE Embark on a wacky journey with your tea-graving mentor Saundaman in 20 unique story levels to reveal the mystery behind the invasion. Charming narration with stories about tea with a spice of humour! ※CHALLENGING ENDLESS MODE Care for a challenge? Take your listening skills and reaction time to a test and compete for the highest score against the endless waves of enemies! Collect wizarding hats to expand your chances to survive or raise the stakes for that sweet high score! Check how AudioWizards is played and how it implements accessibility in here: https://youtu.be/t0OwppLV0EQ *NOTES* The game follows the settings you have for VoiceOver. To have accessibility features enabled, please enable VoiceOver on your iOS device. Privacy Policy / Terms & Conditions: https://www.mytruesound.com/audiowizards-legal Streamers and Content Creators: Gameplay videos and let’s plays are very much welcome! If you have a channel and do this kind of content feel free to contact us! MyTrueSound is ready to help!

Version

1.0

Free or Paid

Paid

Apple Watch Support

Not Known

Device(s) App Was Tested On

iPhone

Accessibility Comments

Very accessible.

iOS Version

12.4.1

VoiceOver Performance

VoiceOver reads all page elements.

Button Labeling

All buttons are clearly labeled.

Usability

The app is fully accessible with VoiceOver and is easy to navigate and use.

Recommendations

14 people have recommended this app

Most recently recommended by Paul 1 week 2 days ago

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Comments

Submitted by garnit on Sunday, September 1, 2019

I haven’t had much time to play this game yet, but oh my gosh I can’t wait until I can play more. It is so very addicting. I love it, and thank you for giving it to us.

Submitted by Kelly Sapergia on Monday, September 2, 2019

I just started playing the game, and like what I've heard so far, though I still need some practice getting the combinations for the elementals right. The music is also good, and I like the idea of the music room. Keep up the great work!

Submitted by Matthew Whitaker on Monday, September 2, 2019

Hi I love this game!!!! I'm currently having issue's with level 15. How do I complete it? It's very tricky. Thank you so much!!!!

Submitted by ming on Monday, September 2, 2019

it is a very good one!
keep up the good work.

Submitted by DrummerGuy on Monday, September 2, 2019

This game has surpassed my expectations. Thank you for creating this superb game. Keep up the splendid job.

Submitted by Lulu Hartgen on Monday, September 2, 2019

It's five in the morning, I just woke up an hour ago and ran to see if the game was in our app store yet, and it was! Oh my, I'm just so thrilled with this game! The first thing I loved was that you had the option to turn the music down, which I needed to, and narrow the stereo field, which I may need to, as the elementals don't make loud noises and because of my hearing I have a hard time deciding which they are. I can't tell you how grateful I am that you play by swiping, not by use of the phone's motion sensors, for myself, with limited mobility and use of my hands having to move to focus on targets or tilt the phone puts so many games out of bounds. I love the sound effects, love my dear goofy master, the music is amazing and I just know it's going to get better.

I have two suggestions for future updates, should you ever decide to do any. It would be very useful to be able to learn sounds as at the moment, and I'm only just starting so I may get better, I can't tell one elemental from another very well and I'm wildly casting spells till I get them! Also it would be useful to be able to replay levels, I wanted to do this at tutorial level, so that I could learn the elementals better, but I was unable to do this. This is just feedback, not criticism. Thank you so much for this amazing game.

Submitted by DMNagel on Monday, September 2, 2019

You can actually replay tutorial levels. All you need to do is get to the main title, then select story mode again. Swipe left to go back levels and keep swiping left until you get to the tutorial levels. I would go as far as saying this game beats CMR.

Submitted by KE7ZUM on Monday, September 2, 2019

Are they going to fix the issue where you activate the status bar or the control center by accident? There was already one user per the forums that did this, and one I was talking to today that did this.

Submitted by DrummerGuy on Monday, September 2, 2019

I haven't had thAt problem where some people have suggested touching the status bar by accident. Since you're not moving your phone, you just need to place it on… Say… A table or some flat surface then just keep your fingers close to the center of the screen and you will not have that problem. Besides, you don't have to do long swipes. The game is great. The music and the sound are just phenomenal.

Submitted by DMNagel on Monday, September 2, 2019

There is an alternative. Just turn off voice over at the start of your level and turn it back on when your level is finished. Not sure if they will fix this, but for now it seems to be a pretty useful alternative.

Submitted by kool_turk on Monday, September 2, 2019

I have my phone set so the control centre can only be activated from the home screen, that way I can't accidentally trigger it in apps.

Hi KE7ZUM
thanks for that information. I didn't experience that problem when I was playing, and I only used my hearing to go forward until level 19. (For some reason I didn't yet want to complete it, so I went to pick up more stars).

But absolutely, I will tell the team and let's see what we can do. We will launch a fix-update, but we still didn't decide when, because this is the first thing we heard and we should plan well what to do and when.

I hope this error doesn't impair the gaming experience much, until we can fix it.

Thanks!

Thanks DrummerGuy for your input.
I think so this is the reason why I didn't experience that problem either, since I also use short swipes, and not long swipes starting from the very bottom of the screen.

Submitted by Lulu Hartgen on Monday, September 2, 2019

I'm having no problems with touching the status bar or anything, I'm used to playing another game that uses swipe gestures, keeping them small is the key. The person who was having issues with level 15? I feel you. I've had to stop for a while till I try it again. The real stomach churner is that he keeps changing his trigger words. If you haven't completed it yet, neither have I by the way, but counter attacking helps, when you hear him talk, disregard old teapot's voice and listen for where the enemy wizard is, then let loose any spell you feel like at him.

Thank you so much for letting me know about the replaying levels tip, I really want to pick up more stars. Thanks again for such an amazing game!

Submitted by Igna Triay on Monday, September 2, 2019

Hi dave,
First off, thanks for this game... its great. Second, the music is good, the sound effects though... amazing. I dunno who did the sound design for this game, but dang they did a fine job. Great job man, keep it up!!! I'm also running, not always, but at times when i do a long swipe; into accidentally opening the... for me it has only been the notification centre, I opened the control centre by accident, but only once. Is there a way to disable opening the notifications centre inside apps like with the control centre? Once again dave; very; very good job man

Submitted by Angel on Monday, September 2, 2019

I downloaded the game and when I open the game. VoiceOver doesn’t tell me what’s on the screen and when I toggle the accessibility option it doesn’t let me do it. I double tap, tap on the screen and it doesn’t let me click it.

Submitted by myTrueSound on Monday, September 2, 2019

In reply to by Igna Triay

Thanks Igna Triay, not only for pointing out the notification centre thing, but also for giving us such a nice feedback.

The sound effects have been done by Axel Lindberg, and at the beginning we counted with the help of Justic Macleod from Zapsplat.

Axel is super talented, and a proof of that is that when we started the project, he had not done that type of work before. What you hear there, is what he did in just two months. Working with people like him, who takes an idea and carry it much further than that, is absolutely amazing and convenient ;)

Hi Angel
Do you have the volume mute in the phone? (that little button on the upper left side of the device to mute all calls)
Otherwise it should work, but if it doesn't, please send us a message to audiowizards@mytruesound.com and we get to watch it closer.

About the accessibility. If you have VoiceOver enabled in your phone, you don't need to worry any longer. If you have VoiceOver disabled, then you can't activate within the game the accessibility option, and so you should activate the VoiceOver first in your phone. That is how Apple wanted us to do. On android devices is slightly different.

Submitted by ming on Monday, September 2, 2019

hey! this game is really good so far.
but, if it has some Vibration when it hit the target. that will be cool!

and hope it can have more chapter/ level in the next update!

Submitted by ming on Monday, September 2, 2019

hi! all,
if we can post our score in endless mode to twitter or facebook
it will be very good!
and it is aalso a good way to promote the game as well.

Submitted by Clare Page on Monday, September 2, 2019

Hi! I found AudioWizards in the French App Store yesterday evening and downloaded it: I'm glad to say that I definitely like this game, in spite of feeling that I'm a prety lousy player so far. To be fair, I've only played it once, just after installing it. Having got through the tutorial levels without too many problems, my game-play went up the creek without a paddle when I started playing the game for real, I forgot which sounds were for which element, and my random spell-casting hardly worked. Ah, well, never mind, I'm glad to read above that I can play the tutorial again, that'll be a great help, and next time I'll probably play with the music at a lower volume as well. Here's hoping I'll get better at playing AudioWizards with more practice, although not being very good at this game hasn't put me off it at all! Well done to everybody who worked on AudioWizards, they've done an excellent job!!

Submitted by David Standen on Monday, September 2, 2019

I downloaded the game this morning and started playing whilst travelling to work. I haven't gotten very far yet as I'm still having difficulty sometimes getting the elementals right, but I will get there with practice. I am also experiencing the difficulty with the control centre / notification centre issue during game play, but I absolutely love this game. Keep up the great work, Dave.

Submitted by AudioWizards on Monday, September 2, 2019

Thank you everyone for your kind words! We're really relieved that so many people are enjoying and talking about our game!

The issues you have had are going to be the priority fix if we can any way to do it (most probably we can!). I can't say a certain day yet when the update hits the store but we will keep you informed.

One more thanks to everyone! We put everything we had into the game and it warms our heart to know it was worth it!

Submitted by Will on Monday, September 2, 2019

i think people are having the issues, as am i, when touching the 4 corners to get health, score pause, etc. also, do i understand this title right? if say, we hear an earth distortion coming at us, we have to perform the spell that counteracts it? or are we acknowledging it is say, an earth spell with the first swipe, then the second swipe is counteracting it? i can play the game just trying understand how the elements beat each other. so far though fab game, what's next from this developer? i wish goldgun could have carried on but know we have to look forward.

Submitted by AudioWizards on Monday, September 2, 2019

Thanks for the feedback! The elements counter each other in a cycle; fire beats earth, earth beats lightning, lightning beats water and water beats fire. These interactions are very typical in many RPG games like Pokemon which inspired this. So when you hear an earth distortion coming, you must select the fire spell and after that, cast it where you the distortion coming.

We as the developers are planning to continue supporting AudioWizards as a game and as a game franschise as far as we can. Our dream would be implementing multiplayer in to the game but that is still very far off. For now we are going to keep updating AudioWizards and keep it fresh with bug fixes, new levels and unlockables. Another team is also developing another game but as I don't know much about it either, I can only say it might be coming later this year.

Hopefully this answered your questions!

Submitted by Lulu Hartgen on Monday, September 2, 2019

It took me five solid hours, just stopping to tweet now and then, but I got through the story and my word, it was so intense near the end! I still can't quite believe I did it. The last level is, I think, some of the most challenging gaming I've ever done. Now I'm into endless mode and it's crazy intense once it gets fast. One thing I'm noticing, in options there is a speech volume slide control. Is this to turn game speech down? Because I need it turned down, Mr Teapot is seriously distracting, which of course is what he's meant to do, but I'd like to turn him down a little. The speech slider doesn't seem to be doing much of anything right now, though the music volume works a treat and I love the volume interface. I have to agree, the sound effects are just magnificent, and I'm picky. I also really like the voice work too. Sorry I can't spell the names, but Mr Teapot is fantastic, he's incredibly irritating but you have to love him. Mezafort gave me a smile, is that meant to be Irish? It kind of works, but he sounds so eerie and I've gotten to where I like dancing with him. The principle, I won't spoil, but yeah. That really worked for me. Excuse my ramble again, and again, thank you.

Submitted by HarmonicaPlayer on Monday, September 2, 2019

greetings in response to post 22 if posting scores to twitter or fb gets enabled, i vote for twitter cause i am not an fb user

Submitted by KE7ZUM on Monday, September 2, 2019

If health reasons dont get in the way I will somehow do an audio podcast o this that will then be posted to my youtube channel. I cannot do any youtube vids on this at the moment as I'm having issues. We'll see wha thappens thoughI reallydowant todo a podcast on this game and putin my own view points good, bad, or ugly, hopefully good.

Submitted by Sasha Stride on Monday, September 2, 2019

I am getting this game on Wednesday. Will probably prefer the endless mode. I do not use twitter so I hope that it will be possible to share it on FB.

Submitted by Cary on Monday, September 2, 2019

Hello all. I am absolutely loving this game so far. I haven't seen anything that even compares to audio Wizards in all my time owning an iOS device. I do want to report, however, that I am also having the problem wherein I accidentally trigger the notifications center. this happens mostly when swiping down. Hopefully this small annoyance can be fixed soon. Other than this minor problem, though, I absolutely love this game and enjoying it immensely. thank you for creating such an amazingly awesome game.
Take care.
-Cary

Submitted by alex wallis on Monday, September 2, 2019

this game is really fun, but I have a question and a suggestion. I would like to suggest two things, first adding an option to skip end of level scenes once listened to as some are very long and annoying to listen to over and over after beating a level.
second, if we beat a level I would like to see a replay level option added, this would be especially useful in the event that we want to replay to get more stars for a level, because at the moment we have to go back to the main menu to reload a level after beating it, but not if we die during play.
now as to stars, what are they actually for, do they make a difference to actual game play, ultimate game ending etc, I mean say I were to play through but not collect all stars for a level, would I get a different ending if I played through and made sure to get 3 stars for all the levels, just to check is 3 stars the maximum number you can get for each level. Over all though its really fun, and well made.

Submitted by AudioWizards on Monday, September 2, 2019

Good to hear your enjoying our game! Getting 3 stars on each level unlocks a very rare hat for the Endless Mode to use. Other than that the stars are there for the completionists.

Submitted by ming on Tuesday, September 3, 2019

hi!
I hope in the future update. in the option! we can test our headset left or right to see we are wearing it the right way!

Submitted by Igna Triay on Tuesday, September 3, 2019

I have gotten 3 stars on all levels except the last level, still working on it. On the hats, for now the game says that I have 4 hats, and that there are 10 unlocable hats, but how can one unlocks the rest, if say, they have all 3 stars on every level?

Submitted by Lulu Hartgen on Tuesday, September 3, 2019

In reply to by Igna Triay

Regarding the unlocking of hats, I've been playing endless mode for a little while, and I automatically unlocked a hat as I was going along, I think, obviously David will know more than I, but I think they are triggered by things like your score, your spell hit rate etc. I'm basing this on the fact that I had one particularly good play before a nasty trickster got me and I found at the end that I'd unlocked a hat.

Now that is interesting indeed about unlocking a rare hat if you get three stars on all levels. Time to brush up on my dancing skills I think!

Submitted by myTrueSound on Tuesday, September 3, 2019

I also handled to unlock 4 hats, but I only have 45 stars out of 57. I'm trying to play the whole game without using my eyes, and sure the last levels are just too challenge to me.

I think I will get the fifth when I get all the stars, and I am not sure if I get one more when I do the last level, which still I didn't want to do just for sentimental reasons.

I'm not sure if the team wants to tell yet how to get the other hats, so I let them to make such decision. But I know it is kind of a challenge to get all of them, because only the most experience Wizards should have the honor to wear them (smile)

Submitted by Will on Tuesday, September 3, 2019

hi how do i change hats? i got the one where i can swipe down if cast the wrong spell but when i change hat am just taken back to the hat selection screen? very odd.

Submitted by ming on Tuesday, September 3, 2019

hi! if I change the Hats in the endless mode! does it still usable or effective in the story mode?

Submitted by Maranatà on Tuesday, September 3, 2019

Hello! I just bought the game, even though I couldn't download it because I'm at work and there's no network here. I have some questions: what are the hats for? Unfortunately I don't understand English very well. Can I play anyway? Would it be possible to include Italian as well? Thank you...

Submitted by ming on Tuesday, September 3, 2019

wow! some of you guys are just very good at playing it!
I am now in level 13 and can not bit it!
hopefully I can finished it in the weekend.
love this game very much!

Submitted by Clare Page on Tuesday, September 3, 2019

I have not played AudioWizards anywhere near as much as many of you have, but I'm glad to say that my game-play is improving, I did several levels yesterday without dying. However, I only got one star per level, as I still sometimes pick the wrong spell, which means it takes me longer to get rid of some of the distortions. I'm not sure what difference that will make to my results when I end the game, I may even here "game over" long before Story Mode is finished, but all I can do is wait and see what happens as I continue to play. Anyway, I am still enjoying the game, even though I'm not good at it yet.

Submitted by AudioWizards on Tuesday, September 3, 2019

Hello! Hats are used to give you advantages for the Endless Mode. Each hat has a slightly different effect. I would also like to note that some of the hats are unlocked from playing Endless Mode and some from Story Mode. Most of the hats can be unlocked seamlessly by just playing enough both of the Modes but some may need some thinking outside of the box. We didn't have time to implement tips for the hat unlocks but until we get them done, sharing knowledge is power.

Submitted by KE7ZUM on Tuesday, September 3, 2019

I would, but I forgot my 10r does not have a dongle so I can plug my 8th inch board and you can hear it. And reflector is broken with windows right now.

Submitted by Igna Triay on Tuesday, September 3, 2019

I don't have reflector 3 on windows, but on mac its working fine if you have it if you want to record. Another solution would be to use audio hijack to record the output of your iphone connecting it via cable and opening quicktime, then recording both the quicktime output with a mike output in audio hijack. Hope this helps

Submitted by Will on Tuesday, September 3, 2019

hi all so i hold my xr iphone with the earpice to the right, but when i play it keeps trying activate the home button and throwing me out. also, i can't read the health and other options, as touching the corners is resulting in a spell being cast what is going on please?

Submitted by alex wallis on Tuesday, September 3, 2019

there seems to be an issue with the game where VoiceOver often interferes with game play especially while fighting, sometimes it will say things like made with e unity, or it might say possible text pause game and read a load of options, this is especially annoying when swiping in the game ply area. the game is also annoying to play on an iPhone x as I keep coming up against the touch strips for the app switcher or notification center. also a suggestion, but the game should actually say when it moves into landscape if the lightning port should be on the right or the left to help people orientate devices properly. the app definitely needs to be made full screen if possible, I also had one instance where VoiceOverinterfered with game play and it tried to adjust the rotor.

Hi Will
I haven't test on the XR, but if it works like all other phones, swipes don't need to be long, don't need to go from bottom to top. A small movement in the centre are of the screen is already recognized by the game. That way you avoid to activate the home button. Hope that helps.
Anyhow, I pass the whole message to the guys.
regards