Skip to main content
Home

Main navigation

  • Apps
  • Forum
  • Blog
    • Podcast
    • Guides
    • Hardware & Accessory Reviews
    • Bug Tracker
    • Developer Resources
  • Log in

Breadcrumb

  1. Home
  2. Apps
  3. IOS & IPadOS Apps
  4. Games

BC4000 - Civilization Model

Submitted by Panais, 17 November, 2021
Last updated on 23 July, 2022
Category
Games

Description of App

The BC4000 APP is a turn-based strategy game. The game has an online mode, a hot seat mode and a single player mode. You take on the role of the ruler of a civilization, attempt to build an empire in competition with other civilizations. The game begins in 4000 BC, before the Bronze Age, and can last through to AD 2100 with Space Age.

Along with the larger tasks of exploration, warfare and diplomacy, you have to make decisions about where to build new cities, which improvements or units to build in each city, when to expand your empire by new settlers, and how to transform the land surrounding the cities for maximum benefit. From time to time your cities may be harassed by units from other nations or barbarians. You should protect borders and maintain zones of control.

You can gain a large advantage if your civilization is the first to learn a particular technology and put it to use in a military or other context. Since only one technology may be researched at any given time, the order in which technologies are chosen makes a considerable difference in the outcome of the game and generally reflects your preferred style of gameplay. Please carefully consider about forms of government, tax rates and research priorities.

You can also build Wonders of the World after obtaining the prerequisite knowledge. These wonders are important achievements of society, science, culture and defense, ranging from the Pyramids and the Great Wall in the Ancient age, to Copernicus' Observatory and Magellan's Expedition in the middle period, up to the Apollo program in the modern era. Each wonder can only be built once in the world, and requires a lot of resources to build, far more than most other city buildings or units. Wonders provide unique benefits to the controlling civilization. For example, Magellan's Expedition increases the movement rate of naval units.

The game can be won by conquering all other civilizations or by winning the space race by reaching the star system of Alpha Centauri.

The strategy logic and user interactive concept are inspired by the original Sid Meier's Civilization. Most graphics, music, map and text materials come from public domain licensed by Creative Commons License or General Public License.

Version

1.6.0

Free or Paid

Free

Apple Watch Support

Not Known

Device(s) App Was Tested On

iPhone
iPad

iOS Version

15.1

Accessibility Comments

By triple tapping with two fingers on the screen, you can use the iOS selector to locate resources and units quickly on the map.

VoiceOver Performance

VoiceOver reads all page elements.

Button Labeling

All buttons are clearly labeled.

Usability

The app is fully accessible with VoiceOver and is easy to navigate and use.

Other Comments

The developer answered our requests and made the app fully accessible using voice over. Hats off to him.

App Store Link

https://apps.apple.com/us/app/bc4000-civilization-model/id1524740429

Developer's Website

https://drwjf.github.io/

Recommendations

9 people have recommended this app

Most recently recommended by Zack 3 months ago

Options

  • Log in or register to post comments

Comments

Oh, I didn’t know.

By The Tetris monster

1 year 3 months ago

I had no idea that accessibility was only implemented a few days ago. My humble apologies. I’m glad he still working on it, that’s great. Another idea I have would be if we could use the custom actions instead of tapping on the menu. So for example, if you wanted to order your settlers to build a city you could navigate to the cities and then swipe up until you see a build city and then double tap or something.

I like that idea but the…

By KE7ZUM

1 year 3 months ago

I like that idea but the voiceover actions would have to be implemented for each button, I think. I dunno if that would be feasible in the end.

The app crashes when ordering trireme.

By DMNagel

1 year 3 months ago

Any order to my trireme crashes my app. Using 10x max here.

Already fixed

By Panais

1 year 3 months ago

In reply to The app crashes when ordering trireme. by DMNagel

It’s good on the new beta version however it is not yet released on the App Store. Coming very soon I suppose.

Another crash.

By DMNagel

1 year 3 months ago

In reply to Already fixed by Panais

In new history mode, selecting the Spanish when playing the Spanish civil war 1936 will also crash the game. Just reporting in case.

Workaround

By Panais

1 year 3 months ago

In reply to Another crash. by DMNagel

Try disabling VO, selecting Spanish and enabling VO again when the game has started.

Developer is looking at adding some more to the game

By cyco

1 year 3 months ago

I've been talking with the developer through email the last few days. He is looking at adding some more time periods such as the Amarican civil war.
I am excited about this.

Maximizing food

By Gregory

1 year 3 months ago

Hey, I am having trouble maximizing food. My cities are suffering famine because of this. How do I fix this?

The way that I have found

By Firefly

1 year 3 months ago

The best way I have found to maximize food, is to make sure that you have active workers in a city, that build irrigation often! While in the city. When you start to get into the industry., Or the industrial part of the game, you can do farming, and that I haven’t gotten that far yet I spent a lot of time reading the encyclopedia last night.

Another crashing bug

By DMNagel

1 year 3 months ago

When building a freight, The app will crash when completing the last term before it is ready to use.

More bugs regarding the freight

By DMNagel

1 year 3 months ago

Using the VoiceOver off and on suggestion, I discovered the following. Any order to the freight will crash the app. Also, the ordering buttons for the freight aren't properly labelled. I hope the developer is reading this, or someone will report it to him.

Information for my show

By Firefly

1 year 3 months ago

If you guys would like to be part of the live show with the develloper on wedndesday at https://www.clubhouse.com/join/the-audio-games-buffet/3sZjYNR4/M8ABa7db

Version 1.2.9 Released to Fix this Crash Bug

By Jianfeng Wu

1 year 3 months ago

In reply to More bugs regarding the freight by DMNagel

1. Excuse me for the inconvenience by introduced a crash voice label when a unit can be loaded into a ship in a city. Version 1.2.9 fixed this issue.

2. There are some other voice-over enhancements in the version 1.2.9 too:
(a) Do not automatically scroll world map center to voiceover focused element when player touch screen
(b) Read out  "Infrastructure: Irrigation/Road/etc" if it exists when a VoiceOver player taps on a tile in the city map
(c) Read out "Mini Tribe Village" if it exists when a voiceover player taps on a tile in the world map
(d) Read out "location coordinate" of each city after tap go to city
(e) Update current unit information in footer to more sense text
(f) Make events view after turn done modal, no overlay with world map anymore
(g) Show respond information after tap "Maximize Food"
(h) Add "Maximize Entertainers/Scientists/Taxmen" buttons to adjust specialist roles easier

3. Special thanks to Panagiotis Mourouzis, Michael Gindele and Jesse for Great feedbacks and help to test beta versions.

Update URL in AppStore:
https://apps.apple.com/app/id1524740429

Thanks for all this.

By DMNagel

1 year 3 months ago

In reply to Version 1.2.9 Released to Fix this Crash Bug by Jianfeng Wu

I voted for your app to become an applevis golden apple.

I will vote

By Firefly

1 year 3 months ago

I will vote to have your app as part of the golden apples pics as well.

Well that was fun.

By DMNagel

1 year 3 months ago

I was finally able to launch a spaceship to alpha Centauri. By that point, you can choose to end the game or just continue to toy around with your technology. Great stuff. Not sure if I'll be able to do it when other nations is taking part LOL.

Good news on developer's other games

By cyco

1 year 3 months ago

The developer is going to add accessibility for the blind to his other games. He is currently working on city nanager to be accessible.

I believe I found another bug.

By DMNagel

1 year 3 months ago

Activating caravan from the city menu won't stop it from auto exploring. Thus, it is hard to find your caravan.

Thanks! Great catch

By Jianfeng Wu

1 year 3 months ago

In reply to I believe I found another bug. by DMNagel

Will fix it in the next version.

CTMayor - City Simulation is approved to download from AppStore

By Jianfeng Wu

1 year 3 months ago

In reply to Good news on developer's other games by cyco

Download URL:

https://itunes.apple.com/app/id1533354734

Any issues please report, I would like to fix them ASAP.

How long did it take you?

By Jared

1 year 3 months ago

In reply to Well that was fun. by DMNagel

How long did it take you to launch your ship? I"m not sure what the time commitment to this game is. I realize you can come back to the game and don't have to do everything in a single sitting but this is different then the idle games I normally play.

It took me

By DMNagel

1 year 3 months ago

In reply to How long did it take you? by Jared

It took me about two days.

Update on the way.

By Panais

1 year 3 months ago

V1.3 is probably coming out soon.
Points of interest menu will be added in which all previously discovered cities will be listed. This will be very helpful when planning offensive campaigns. In this regard, the offset function which is also upcoming, will be of great help as well by indicating The controlling city of any individual tile and the distance to it.
Furthermore by tapping on a worker or an engineer, the game will be reading out the action that this unit is performing. For example irrigation or mining.
Also in the city interface, a potential enemies button will be added, which will list all incoming units and their coordinates, that are not controlled by the player and that are within a certain radius from the selected city. This info will also appear in the defense overview for all cities. So no more lightning on a clear day.
Finally on the city map which is used to control the citizens of the city, the game will be reading the tile upgrades, Not just the terrain.
There are also some other changes and fixes but those listed are the big ones.
I’ve said it before and I’ll say it again. This developer is not only awesome but he is also a genius at his craft.
Big thanks!

This is going to be

By Firefly

1 year 3 months ago

This is going to be so awesome! As I am having difficulty knowing what hosta units are out there until they are right on top of me!

Awesome stuff.

By DMNagel

1 year 3 months ago

Even when playing alone, there's so much to do and discover, like for example what happens when you transform a piece of grassland and change it to your liking. Here is a tip. Mining a piece of grassland will turn it into a forest. Irrigate the forest and it becomes a plane. When you have fusion power, you can turn even the most sucky areas into wonders. Careful with mining though. Mining on a plane will restore it to a grassland and its previous state. Some areas can be mined more than once, such as glaciers which will allow you to at least get some shield from it, unless you have fusion power. Best iOS text game ever. Can't put it down.

Good tip

By Panais

1 year 3 months ago

I had noticed that some planes turne into grasslands etc. but I hadn’t figured it out yet. So since grasslands give more food than planes, probably the best strategy is to mine the plains and then irrigate the grasslands. Then cities will grow larger than 30. This is the largest I’ve gone so far.

Not sure but

By DMNagel

1 year 3 months ago

In reply to Good tip by Panais

I find planes to be much more beneficial. A well worked plane can provide two food, one shield and one trade. A glacier with a mine and road will get you three shields I believe. While grasslands are good on food, they are not very good on trade and shields. I prefer to keep that balance. Also, I personally like to Control one worker, while keeping the other on auto mode. The worker controlled by me is used to transform tiles, while the one on auto mode will clean up mess such as pollution and fallout from nuclear accidents. Workers on auto mode aren't very keen on mining and irrigation, although they will occasionally do it when absolutely necessary. On the other hand, I find them to be excellent at cleaning up mess.

Right you are

By Panais

1 year 3 months ago

In reply to Not sure but by DMNagel

Actually I must admit I am obsessed with food. It does me something when cities grow every 3 turns but all out grassland would be a disaster now that I think about it.
I haven’t monitor workers closely on auto mode. However I often find them in the middle of nowhere. Do you know what they are doing? I think they are building roads but I’m not sure.

Workers on auto mode

By DMNagel

1 year 3 months ago

In reply to Right you are by Panais

For the most part, they will just stand there doing nothing, waiting for pollution or fallout to drop somewhere. They are good at cleaning that kind of mess. They will occasionally do some mining or irrigation, maybe even build a road or two, but I'm not 100% sure. It is obviously best to take control of at least one so you can transform the area exactly to your liking. The same goes for transport and sea vessels. On auto mode, they will just sit around and wait for ocean pollution to drop somewhere. I am yet to do some ocean exploring.

The update is out and

By Firefly

1 year 3 months ago

The update is out, and it is really awesome! I now have a diplomat on the way to a foreign city, to see what they can do about swinging things in my favor. I also like the more control you have over what actions each unit is doing!

Navigation between tiles in CT Mayor

By Leela

1 year 3 months ago

In reply to CTMayor - City Simulation is approved to download from AppStore by Jianfeng Wu

The navigation between tiles in CT Mayor is very unreliable. You can't use vertical navigation to move from row to row. It just stays on the current tile while behaving like it's moving. Also, a better tutorial would be helpful. Some of us have never played a game like this before.

very nice but edge tiles are enoying

By Erdem

1 year 3 months ago

I really liked the game but I couldn’t move after edge of the screen by single finger molements.I need to move the screen with three finger movements andd that loses the focus. it makes the game difficult andd enoying for me. any suggestions?

Would you like try the single finger movement gesture at

By Jianfeng Wu

1 year 3 months ago

In reply to very nice but edge tiles are enoying by Erdem

the right edge of the map.
The map is not full screen to avoid conflict between map and direction control buttons. The right edge of map is equal to the left edge of "Move west" button.

I understand that

By Erdem

1 year 3 months ago

In reply to Would you like try the single finger movement gesture at by Jianfeng Wu

my issue there is about scrolling. when I use one finger swup motion to go around tiles sometimes, not always, instead of next tile I here scrole bar or game menagement options.

moving units around

By Erdem

1 year 3 months ago

As far as I understandd from my experience different units can go to a spesific distance in each turn. for example I used my explorer andd findd a very nice place to build my first city but I can not be sure if my settilers reach there. also do we lose build city option for that turn when we move our settler or I can not find the option;

How to build a city

By DMNagel

1 year 3 months ago

In reply to moving units around by Erdem

Just move your setler setler to the place you want to build the city. You will not hear from them until they reach the destination. Once they reach the destination, the build city command will be among the options.

thanks

By Erdem

1 year 3 months ago

In reply to How to build a city by DMNagel

I haven't thught that way. what about knowing when will they arrive?

When they arive

By DMNagel

1 year 3 months ago

In reply to thanks by Erdem

They will start asking for orders again. That's how you know they've got to the location. While they travel, you won't be able to command them. Also, when you build a city, you will lose the setler and will need to build a new one.

what about planning?

By Erdem

1 year 3 months ago

In reply to When they arive by DMNagel

I got that part. my question is more about strategy. for example I have a good place for a city but I'm not sure if it will take one turn or two which will influence my action? is there any way how long that journey will take or I just build in somewhere close so that I don't lose a lot of turns? I'm really sorry that this conversation took so much place in the forum

It's hard to say.

By DMNagel

1 year 3 months ago

In reply to what about planning? by Erdem

It all depends on many things. How far are you from the location, what kind of road are you travelling on and how many move points do your character have? All those factors must be taken into consideration when travelling. When it's a grassland without a road, or a desert area, it will drain your character and make him tired much faster, so they will travel much longer. When it's an easy road like a plane, it will allow them to travel faster. There is really so much strategy to consider in this game and I don't even remember all. Many things must be learned through trial and error.

The new update is here.

By DMNagel

1 year 3 months ago

Manually update the app if you want it faster.

new question on research

By Erdem

1 year 3 months ago

Ican see my current andd future research goals but I can't change current research. any ideas

I just updated the app manually

By Firefly

1 year 3 months ago

I just updated the app my question is, what has changed in this updated version? I don’t see any type of a Changelog call maybe I’m not looking for the right place.

What’s New in Version 1.3.1

By Jianfeng Wu

1 year 3 months ago

In reply to I just updated the app manually by Firefly

- Add Indonesia map
- Support sharing world map with friends (Most working for non-voiceover users)
- Add allies and enemies columns in diplomacy controller

Research

By DMNagel

1 year 3 months ago

In reply to new question on research by Erdem

You can only set future research.

What's everyone's favourite map and why?

By DMNagel

1 year 3 months ago

Mine is stripes vertical because it's a small map where you're separated from the enemy by ocean.

Another thing I've noticed

By DMNagel

1 year 3 months ago

I may be wrong, but I believe the music of the game changes depending on the nation that you choose. So far, I like playing as the Dutch. Just wow.

Still room for improvement

By Tristo

1 year 3 months ago

I've tried this game. Firstly, I agree with comments above that it needs a better tutorial. Also which Touraine is best for building a city? Also I think that locating units, and moving units around could be made a bit easier.

You will need to elaborate

By DMNagel

1 year 3 months ago

Currently, there are three ways to move a unit which you can choose from. First is the north, east, south, west and the rest of the directional buttons. Secondly, you can select and specify the exact location for it to move to, or if you move from city to city, there is even a menu which specifies what city you want to go to. You will need to come up with a fourth and better idea on how to move units, as I cannot think of any other way. One thing I do agree with is that, there need to be a way to locate units that doesn't belong to a city. Currently, we have no way of locating them. Perhaps from within the city menu, there can be an option next to the tasking units and present units, like unknown units or something, that will allow us to activate and control those units that are not supported by a city. We will be at a huge disadvantage if we cannot locate and control those units, especially when they are auto exploring.

As far as game tutorials go

By Firefly

1 year 3 months ago

In reply to Still room for improvement by Tristo

As far as game tutorials go, the encyclopedia has a lot of good information. You can access it when you are in a game at any time are you going to the top of the screen and swiping right. As far as easier ways to move around the map, it seems to be pretty easy to do that right now, I’m not sure what exactly can be improved about that.

Pagination

  • First page
  • Previous page
  • Page 1
  • Current page 2
  • Page 3
  • Page 4
  • Page 5
  • Page 6
  • Page 7
  • Next page
  • Last page

More Like This

BC4000 (Forum Topic)
Home Quest - Idle Adventure (iOS and iPadOS App Directory)
A few minutes of glory (iOS and iPadOS App Directory)
DDHeroes - Dragon Dungeon Hero (iOS and iPadOS App Directory)
Blind Mahjong - A new game for the blind and visually impaired (Forum Topic)
Lost in Blindness (iOS and iPadOS App Directory)
share your "King of Dragon Pass" sagas here (Forum Topic)
Really! creepy issue I'd like your thoughts regarding with Clubhouse (Forum Topic)

Site Information

  • About
  • Club AppleVis
  • FAQ
  • Contact

Unless stated otherwise, all content is copyright AppleVis. All rights reserved. © 2023 | Accessibility | Terms | Privacy