Blackwell 1: Legacy

Last modified
Wednesday, October 4, 2017
Category

Description of App

The first game in Wadjet Eye's Blackwell mystery adventure series

Rosa Blackwell's humdrum life is turned upside-down when she discovers she is a medium with the power to talk to the dead.

With the aid of the wise-cracking Joey Mallone, the family spirit guide, she sets out on a quest to lay to rest the ghosts of New York City.

But is Joey as well-intentioned as he claims? And why is her family bonded to him, generation after generation?

"The Blackwell Legacy" is the first in the critically acclaimed Blackwell series. It is followed by "Blackwell 2: Unbound" (available now!), "Blackwell 3: Convergence" (available now!), "Blackwell 4: Deception" (coming soon) and "Blackwell 5: Epiphany" (coming soon)

Just Adventure - "It leaves most independently developed games for dead." - A-/B+
Strategy Informer - "If this were a TV show, one watch of this and any TV network would commission a full series."
Adventure Gamers - "By the end of the game, [Rosangela Blackwell] is a main character you want to spend more time with." 4.5/5
Gameboomers - "An unusually compelling psychological study for an independent game to undertake."
Gamezebo - "A thought-provoking and detailed plot."

Version

1.5

Free or Paid

Paid

Apple Watch Support

Not Known

Device(s) App Was Tested On

iPhone

Accessibility Comments

totally inaccessible, I thought this might be a good game to try as the description didn't sound very graphical.

VoiceOver Performance

VoiceOver reads no page elements.

Button Labeling

No buttons are clearly labeled.

Usability

The app is totally inaccessible.

Developer's Twitter Username

@WadjetEyeGames

Recommendations

0 people have recommended this app

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Comments

Submitted by Remy on Wednesday, September 19, 2018

I have played this game in its entirety, along with some of the developers other work. Fantastic games, all. It has been quite a while, but if I recall, barring a few puzzles which might take a bit of finangling in audio, the vast majority of a game like this could be made accessible in the same vein as Frequency Missing. I doubt it would happen given the game is so old now, but as the developer is independent, and as the games themselves are relatively simple in their basic design, it might be worth looking into. Of course I have no idea about coding and especially cost, and that latter is always a stumbling block for us. But it might be possible to have the developers consider making future titles accessible if there were enough interest.

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