Description of App
MentalVision brings you The Mind Shot Project. A mainstream bootcamp for Visually Impaired Gamers. (VIG's). Finally included in tactical combat with immersive audio. The Mind Shot Project, (MSP), developed by MentalVision Games. A real groundbreaking, audio combat, strategy, Accessibility Action, 1st Person, semi-Open World game on iOS. We designed exclusively for Very Important Gamers, we coined…(V. I. Gs) who have been excluded,… dare I say,… Denied!… from the high-intensity 1st person shooters. The un-inclusive lame stream game markets promote! The non-accessible, open world combat games, your sighted friends enjoy and brag about. Not realizing, they’re Rubbing it in, how blind consumers are viewed by most entertainment markets. Niche? Pennyless, dumb, less than human, and less intuitive than a sighted consumer? We say,… Nope! We are just getting our 1st chance to be invited to be included. Don’t sweat it guys! MentalVision’s got your back! We bring you The Mind Shot Project—MainStream BootCamp for Visually Impaired Gamers (V I G’s)! Finally included in tactical combat with immersive 3D audio. Grenades? sniper rifle? rocket launcher? Wait… What? How, you ask? We used our Mental Vision and figured out a way to hook you gamers up! Brandon Cole would be proud. Atleast… We hope he would applaud our efforts. Yes!… Equality begins here and right friggin’ now! Built with Unity 3D for iOS, MSP delivers full accessibility through binaural 3D audio, VoiceOver-compatible menus, and intuitive gesture controls. The only visuals needed are all Mental! Headphones are recommended for the immersive soundscapes. Start at the Gun Club Entrance, mastering navigation and basic interactions. Progress through 11 training levels (A1 to I) building skills in pistol target practice, rifle shooting, shotgun mastery, grenade accuracy, barbed wire crawling, rope climbing, rocket launcher use, sniper precision with amplified cues, super KO punch timing, and plastic explosive placement. Experience advanced weapons and tactics never before accessible in mobile gaming, including sniper nests with “Super Ear” amplification, rocket launchers on heat-signature targets, timed remote detonations, and more surprises tailored for the VIG community. When training is complete, unlock 5 intense Live Action scenario courses that escalate challenges: barrier advances, area clearing, intricate maze navigation with landmarks and crawling, building climbs, rooftop sniper defense, stealth objectives, and a surprise montage transition with immersive ending. Mental Vision Games prioritizes inclusivity—two of our developers are completely blind, including the founder. MSP pioneers mainstream access to the action-packed combat shooter genre through sound alone, empowering VIGs to finally play the games their sighted friends rave about, with independence, adrenaline, tactical strategy, and true competitive thrill. Features: • Full VoiceOver support with patched menu focus • Binaural 3D audio immersion • Gesture-based controls (swipes, taps, tilts) and optional gyroscope/accelerometer aiming • Progressive training and mission structure • Distinct weapon audio signatures, environmental cues, proximity alerts, and instructional prompts Happy hunting! Good luck! Haahaahaa… Haa!
Comments
re: First Thoughts
I agree with you.
How can translate the tutorial in Italian?
Good evening! I tried to copy the text of the guide spoken by vois over, but when I tap with three fingers to copy the last sentence spoken by vois over, instead of copying the text, accessibility is enabled or disabled. Is there a way to copy the text and paste it for translation? Thanks!
re: How can translate the tutorial in Italian?
Sorry you can't. Using unity accessibility plugin.
I'm with DMNagel on the description.
The reason I didn't try, and won't be buying the game is because I feel like the description is trying to speak for me as a blind person. I get that the lack of mainstream game dev for us upsets some people, and I wish there was more of it too, because even if it's not something I'm particularly interested in, the more options we have the better, I always say.
That having been said, I don't personally feel persecuted or ignored, or think there's some vast anti-blindy conspiracy against us, which is IMO what the description heavily implies. If that means I'm judging a book by its cover and am a great big meanine to developers, well, there you go I guess.
Tell me about your game, I don't need to hear your sob story. That description is like if I wrote a book, and all I told you was a rant about how the publishing industry sucks because they're against us which is proven by the fact that they don't produce books in braille for us, but don't worry, I've fixed that with this awesome book I'm trying to sell you! I wouldn't be interested in that book either, because frankly I would have no idea what it's about based on that, and I'd probably assume that it was more of the same kind of ranting, which I'm not at all interested in experiencing more of.
re: First Thoughts
Him calling out Branden like that was really poor taste especially as he passed! And from what I can tell, did nothing having to do with the game. This does not feel like his type of work and I very much doubt it was in dedication to him either! Unless he did shit with this game before he passed but there again that does not add up neither. Once more, he never worked with blindy devs from what I know but I could indeed be so wrong. I only new his work on mainstream titles.
I got a refund
Who’s da boss now???
re: I got a refund
Being as I never had to refund before what's the process for doing that? I'm strongly considering this. Unless the game gets better this is one I recommend every single person stays the hell away from.
Refund process
Open the App Store and go to my account. there is a button there labeled purchases or something.
on the next screen there is an option to get a refund. Press the button and you will be redirected on Apple‘s website.
Login to your account and it’s quite easy from there.
I know my instructions are quite vague and I’m sorry. It’s only the second time I asked for a refund. however it’s quite easy. I have no doubt you will figure it out.
If you need more help I will repeat the process and describe it step-by-step.
re: Refund process
Is there a threshhold how days or ours or anything like that or is it any time?
It depends
If you are based in the EU, there is a 14 day period, within which you can opt out of the sale without any specific reason.
If you don’t have this option, there are other options for which you can ask for a refund. I remember that the first time I did it I stated some other reason for my refund. I said that the app wasn’t accessible with voiceover, or something like that.
Thank you
Got ya thanks. In any case, I'll try and do this. If I can't then I guess I'll have to eat my $5 and give the app a one star review which I will do regardless and I'd suggest everybody else do the same regarding one star reviewing the game.
My thoughts on the game after a short playthrough
Well, against my better judgement, I tried this game. My verdict? Nowhere near worth 5 bucks. Clunky mechanics, no binaural audio (which is contrary to the app's description), and if using the gyroscope control scheme, it's almost overly sensative. Also, even when not using the gyroscope scheme, your character movement is incredibly slow. Very, very disappointed. Do not buy this. You'll be waisting both your time and your money. For my own part, I intend to attempt to acquire a refund for the app.
Refund for MindShot
I just submitted a request to apple to have my purchase of MindShot refunded. Here's hoping it gets approved.
figured
This is why devs like these should not be developing games if they're gunna take criticisms this way. How about instead of throwing a tizzy fit and wine just because you didn't get the criticism you wanted, how about you act more professional when ya get a review like that and oh, probs should have tested the game and polished it up more before release? Maybe you wouldn't have shit reviews like this. Did we forget why he was closing down his company in the first place a while back? Yeah probs should have stuck to that decision! Guess that's what happens when ya just throw a pile of code together and call it a day because this don't look like effort was put into this what, so, ever!