On another topic of this developers forum, @Remy has appointed that myTrueSound could benefit from kick starter options. One of our priorities is to get our games done till the end, and don't disappear too soon. I think we are going to survive though, specially thanks to the audio game engine we are developing, which we hope one day other developers will also use.
But in order to avoid surprises, I think it is wise I start to learn about additional funding instruments, like kick starter or crowdsourcing.
So the questions are: Does anyone have experience with that? Have other developers of audio games do that before? How did it worked?
If you have some ideas to share, feel free to write them here, or by contacting me directly.
Thanks again. David