Calling all composers and musicians

App Developer

I'm Mikko, a blind music producer from Finland. I work for the company MyTrueSound. We make mobile audio games.

We're gonna publish our new game Audio Wizards in a few months. We're currently running a competition for blind and visually impaired musicians all around the world to make the best fantasy music tracks for the game.

So if you make music, please take part.
Please read the rules on a link below and listen to the demo song so that you know what we aim for.

The winners will:
- Get their music in the game and also a possibility to do music for the games to come
- Get paid
- Get fame

I will be finalizing the songs together with the winners so this is not a production competition, the best composition, not the best sound wins.

Here are the rules:

All the best to everybody, hope to see many tracks and get to know new musicians !

-- Mikko


#1 Current music

Club AppleVis Member

Hi Mikko,
I listened to the trailer and level one music. Was this composed and produced by someone visually impaired?
I like the piece, I think it gets a light magic flavor across very well.
Take care,

#2 Should have read first...

Club AppleVis Member

Sorry, after reading your web page, it looks like indeed this was done by someone visually impaired, very nice.

Are you also taking submissions for sound effects, or just music?

#3 Already working on one for you

Hi Mikko. Looking forward to this. I'm currently working on something and am trying to make it as dynamic and good as possible. One question I have though. The music changes depending on how many enimies are on the screen. Does the intensity ramp up as the level progresses, or does it rise and fall depending on how many enimies? Take care.

#4 intensity of the music (answer to Remy)

App Developer

Hi Remy
I will answer to that. We actually can do whatever we want with the enemies depending on the music, and not the other way around.

In theory there are ten levels. The first ones are easier, and the pace or speed might be slow. But they might perhaps include a crescendo (more enemies towards the end). It could also rise and fall according to the enemies.

Basically, what we will do is to choose music for the first levels and music for the last levels, and then modify the parameters in our code to match the appearance of enemies according to what the music tells or communicates. You should do the music according to what type of level you would like to be appearing. If you like hard and fast temp, go ahead. If you like quiet and slow pace melodies, then also ok.

So far we have gotten music from 8 artist, and most of it super good. It is going to be difficult to decide!

Still over two weeks time.

#5 Thanks, and a suggestion

Thanks very much for your reply. That gives me a clear answer. One thing that might be really fun, if people are okay with it is to post all the entries for all of us to hear. It'd be really cool to see what everyone else comes up with.