I'm sharing my new game, Alembic, now in alpha, and I'm looking for feedback, especially from VoiceOver users.
Alembic is a text alchemy game built for screen readers from the ground up. You start with fire, water, earth, and air, then combine them two at a time to discover 82 elements and chase 20 milestone goals. Every element has a short line of flavor read aloud when you discover it.
What it is
- Screen-reader first. No drag-and-drop, no timers, no fail states. Every interaction is a button, and every change is announced.
- Keyboard-driven. Linear layout — heading, cauldron, goals, catalog, hint. No spatial grid, no visuals required.
- Automatic save. Your progress persists in your browser.
- Flavor text for every element, with a toggle if you'd rather not hear it.
Play it
It's free, runs in any browser (including Safari on Mac and iOS), and needs no account:
The source is open on GitHub.
It's alpha, so I'd really appreciate feedback on what works, what's confusing, and what to improve. I've tested with NVDA so far, and VoiceOver feedback would be especially valuable.
Thanks for giving it a try.
Comments
I love it!
Hiii, I studied languages so I was never a chemistry person but I love the game very much! it is very easy to navigate, the descriptions are fun and it encourages you to discover more elements. and I love when Jaws automaticly reads the results and the hints! it is really fun for me! so far I got 9 elements lol but I'll keep going! I use Jaws and Google Chrome and it's perfectly fine for me!
Not for me but it does work.
To make it more fun for others maybe sounds and shortcuts could be added?
Re: Not for me but it does work.
Hi Brad. I get what you're saying about adding sounds and definitely plan to add some, but what do you mean about adding shortcuts? I'm not sure what a shortcut would be in this type of game.
Re: I love it!
Thanks so much, that really made my day! I'm especially glad to hear the descriptions and the auto-read results work well with JAWS in Chrome, since I'd only been able to test with NVDA myself. Nine elements is a great start — have fun with the rest, there are some fun surprises further up the chain.
Re: Not for me but it does work.
Thanks for the nudge, Brad — I added both! There are now keyboard shortcuts (Alt + C to combine, Alt + X to clear, Alt + H for a hint, Alt + S to search) and simple sounds, which are off by default but can be turned on in Options. Hope that helps.
OMG
I love this game so so much, I've directly started with all 3 options on and I am really really enjoying it so far, I have 11 combinations in 2 minutes no hints used. Thanks it's very a fun game! NVDA + chrome on windows, works flawlessly.
A suggestion for improvements
When we make mistakes and the combination doesn't work, the cauldron is emptied. Could you please make it so that either the latest element to the pile is kept in the cauldron or the first one? And maybe in the settings let the user choose if he wants the first or the last element kept rather than fully emptying the thing?
I swear I have rarely had so much fun. I am at 14 now.
Re: A suggestion for improvements
Done. There's now a setting that determines whether the first or last element is kept or the cauldron is cleared. The default is keep first. It works after both successful combinations and failures. Refresh the game and let me know what you think.
Oops just saw the comment
I've finished everything! Some combination are strange, hilarious or a bit of both :) but all in all a good time pass game.