To the Dragon Cave release date

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iOS and iPadOS Gaming

Hi,
We would like to announce release date of the game To the Dragon Cave which is set to 15th of May 2022.
It will be available on iPhone and Android phones.
The game can be pre-ordered on the App Store on the link https://apps.apple.com/app/id1597579625.
For one-time fee $5.99 you will get the complete game. There are no ads or in-game purchases.
The initial release will be in English and Czech, but we already work on translations into German, Polish and Spanish languages.
Many thanks,

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Comments

Submitted by sethgamer on Saturday, May 14, 2022

If you don’t mind me asking, what time zone are you in? Or what country? I suspect for the US, and England, the game won’t come out until tomorrow. But I have already had a report of someone else owning the game that was in a different country. So just curious.

Submitted by pot head23 on Saturday, May 14, 2022

I wonder what it will be like to play this on noise canceling headphones. I am so excited.

Submitted by David Standen on Saturday, May 14, 2022

I also have the game. I am located in australia and I think Ming is in China or Hong Kong.

Submitted by sethgamer on Saturday, May 14, 2022

It’s still not in the US. Darn it really looking forward to this.

Submitted by DMNagel on Saturday, May 14, 2022

It is now zero 25 at the time of posting. I am from South Africa and still doesn't have the game yet. I don't think time zones has anything to do with it, but maybe it's more to do with rollout.

Submitted by sethgamer on Saturday, May 14, 2022

I will just have to wait and see. It’s still not midnight my time yet. And I’m in the US.

Submitted by pot head23 on Saturday, May 14, 2022

To those who already have the game. Just know that I am extremely jealous.

Submitted by KE7ZUM on Sunday, May 15, 2022

I would love to record the game play but I don't think I can I want to actually do real time voice but when I stream the game to my computer there is a slight lag which won't do at all. I have my bluetooth headset but for what ever reason the stuff comes out in mono. I have to look into why.

Submitted by Pavel Ondra on Sunday, May 15, 2022

just finished story line and it is quite fast pacing peace of fun. tomorrow i will start endless battle.

Submitted by ming on Sunday, May 15, 2022

I use screen recording to show the training and the first level of the gameplay to some of my friend .
even they can not hear me speaking lol!

Submitted by ming on Sunday, May 15, 2022

the story mode. it has choices in the middle and in the end.

so, it can be playing again

Submitted by David Standen on Sunday, May 15, 2022

I have now unlocked endless mode and it is my favourite mode.

Submitted by DrummerGuy on Sunday, May 15, 2022

I got the game last night at 9 PM. I am in California.
I like the game. Have not finished the story mode because I want to enjoy it a little bit more.
As soon as I finish the story mode I will move on to the endless mode.
The game is great. I absolutely like it.

Submitted by Brad on Monday, May 16, 2022

Just some of my thoughts having completed the game.

I had the game finished very quickly, and feel the developer had the opportunity to add a lot more depth, detail and more interactions, but failed to do so. When games come out, there seems to be so much hype about them, then the game is released and its all over in a matter of hours.

I guess we have been previously spoilt for choice when it comes to games, and I definitely think that Papa Sangre and A Blind Legend are the gold standard of what can be achieved in the audio game setting. When you think about it, Papa Sangre was released so many years ago, its hard to believe that we really haven't made any progress since then. If only the developers of older games had made the decision to modernize their games so they would work with the newer operating systems.

Having said all this, I will still continue to buy any games that are released, because without patronage, we won't get any more. I hope the developers of "To The Dragon Cave" see this game as a way of breaking into the market, but that they always strive to push the limits of what can be achieved. Its one thing to say "well, we made an audio game, yay for us" as opposed to "well we just made an audio game, that really pushes the boundaries of what can be achieved in this space". Games will not be improved if no developer makes the decision to really get stuck in.

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