Everrealm v1.2.0 - Resource Pipeline System

By Lanie Carmelo-Molinar, 30 July, 2026

Forum
iOS and iPadOS Gaming

Everrealm is a free, browser-based kingdom-building strategy game designed from the ground up for screen readers. It works with VoiceOver on iOS, plus NVDA, JAWS, and Orca on desktop. No downloads, no installation, no account needed.

What's new in v1.2.0

Three resources now flow between your specializations, creating a producer/consumer economy:

  • Trade Goods (Founding Age): Markets produce, Craft Districts consume for +4 bonus cacao
  • Knowledge (Age of Growth): Codex Houses produce, Temples consume for +10% extra multiplier
  • Materials (Age of City-States): Estates produce, Aqueducts consume for +3% extra multiplier

Balance your production and consumption for maximum efficiency. Surplus is wasted. Deficit means consumers go idle and produce nothing. No stockpiling. Per-turn balance only.

Resources unlock gradually, one per Age, so you learn one flow at a time. This adds real strategic depth: you can't just spam one specialization anymore. You have to think about what produces the resources your consumers need.

About Everrealm

  • Turn-based, calm, no combat, no timers, no fail states
  • Fully keyboard-driven with shortcuts for every action
  • Screen-reader first: all information is text, no visual info required
  • VoiceOver compatible on iOS
  • Saves locally in your browser
  • 6 Ages with layered mechanics that introduce complexity gradually
  • Mesoamerican theme

Links

Play: https://everrealm.lanie.work Release notes: https://github.com/RareBird15/everrealm/releases/tag/v1.2.0

Feedback welcome. I'm the developer and a daily screen reader user, so accessibility reports are especially useful.

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