Hi, I am the developer of the Adventure To Fate series. I appreciate all the support I get on this site and forums.
I had posted that I have a new game in development over on audiogames.net and I wanted to post over here as well. It seems that a lot of the same users cross-post on both forms but for those that do not, I wanted to post here too.
The game has been in development for about 6 months now (using the game engine I built over the last 10 years) and is approaching release on March 1st. I have worked with a group of about 10-15 VoiceOver testers (Mostly from the audiogames forum) to make this game as accessible as possible. This game should be head and shoulders above the previous. Not just accessible but built and functioning with accessibility as the main focus. It still isn't perfect but should always be getting better.
Anyways the game is now open for pre-orders on the App Store here.
https://apps.apple.com/us/app/adventure-to-fate-lost-island/id6450016324
I have a huge list of new features and leading up to the release I will post those and other previews as well as answer any questions people may have.
Also if you want insider info or direct contact about the game you can join the discord here:
https://discord.com/invite/HX2N9yZPYy
Note this is a premium paid game with no ads or IAP or anything like that. Everything is fully unlocked from the start. I understand not everyone has money to spend on ios games so if you need some assistance getting the game let me know after release and I will work with anyone from this forum to get them a copy.
Thanks for your time and support!
Comments
Swipe gestures reply
Swipe gestures for movement are in the game but voiceovers swipe to change elements seems to overwrite those.
3 finger swipe doesn’t seem to work even with the swipe gesture in place. I’ll have to check it out maybe there is a different gesture I have to add.
Also I am sending / pming you a code to download the game. I want everyone to be able to experience the game even if they are not in a financial situation to spend on the game. As long as I make enough to continue making games that’s all that matters.
Thanks and suggestions
Thanks! I'll try and give you more detailed feedback.
I think it might be interesting to try to use the rotor for these actions.
Update on the Update 1.14
Great news! The update itself is finally done (coding-wise)! I will be spending tonight and tomorrow testing on my own and then if all goes well the update will go out to my Testflight testers. If there are no major bugs or fixes, the update will be submitted to Apple mid/late next week.
I know the update has taken a while but I want to thoroughly test as much as possible since there are so many new features and so much new code. It will likely take me hours just to comb through the changes and write the full changelog.
Here is a bit of a preview of the reward system that I spent last week working on. As a refresher when you play the Witch class you will have "5 Lives" and after those are gone the character is deleted and you must start over. While you will lose your progress you will gain Mystic Souls.
These Mystic Souls will be used to unlock new skills, pets, races, and classes within the game. These auto-unlock as you collect the souls so no need to pick and choose which you want.
Here is a preview of the Bonuses you unlock with the Mystic Souls.
Reroll (skill) - 5 souls
Luck (stat that can show up on level-ups) -15 souls.
Leprechaun (race) -30 souls.
Miraculous Recovery (skill) - 50 souls.
Resisted anger (skill) - 75 souls.
Vibrant parrot (pet) - 100 souls.
No Remorse (skill) - 125 souls.
Defusing chant (skill) -150 souls.
Jade Cobra (pet) - 200 souls.
Soul Absorb (skill) - 250 souls.
Devious chant (skill) - 300 souls.
Zombie (race) - 350 souls.
Illusionary haste (skill) - 400 souls.
Blight (skill) - 500 souls
Paladin (class) - ???? souls(not unlockable until a future update).
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Beating the game provides about 150 souls (otherwise it's based on how far you made it plus some other bonuses). There are also ways to obtain extra souls during your run. This will be a bit of a grind but it's a system that is meant to last a while.
In essence, this update will add a Rogue-Lite system and class. Now you have 3 play options where you can play as a Classic Class (from my previous adventure to fate games), A Island Class (using a skill tree), and A Mystic / rogue-lite Class.
Yes
This is gonna be so cool. I can’t wait for the update to come out.
A question for the developers
I currently have a character that has made it to floor 19 but I have died seven times so when I update the app will I lose that character?
Also, my character is an elf priestess
@kessler
Only witches will delete after 5 deaths. Your other characters will not.
As for the update it should be out now!
Update 1.14 notes (witch class)
Great news update 1.14 has been accepted to the App Store. Here are the update notes in full.
This is a really exciting update because it adds a new play style and is likely a peek into how I’ll handle my next game (with much more roguelike systems).
Anyways here are the update notes! Thanks for the support!
The largest Adventure To Fate Update ever! Introducing the Witch Class (A Roguelike Class and System) and So much more!
Now you can explore the Lost Island in a whole new way! The new Witch class allows you to play the game as a Roguelike. The ultimate challenge! Test your skills and see how far you can make it!
-The Witch a New Mystical Class-
Witches (a Mystical Class) is designed for Adventure To Fate Experts, they are both more challenging and rewarding! The rewards include new skills, races, pets, and classes! They play like a Roguelike.
Witches have certain Advantages and Disadvantages that other classes do not. This allows the Witch to be challenging yet extremely powerful if played with the right strategy.
A Disadvantage of the Witch is that they only have 5 lives. After their 5th death, the character is permanently deleted. However, an Advantage might be that after each death they get to choose from a pool of bonuses that can help on their adventure.
-New Mystical Class Systems (Works like Roguelike)-
-Death Reward System
Each death that does not result in permadeath gains a bonus. Note: Mystic Classes have 5 lives until permadeath.
-Mystic Soul Collection / Rewards System
At the end of each run (whether successful or not) you gain mystic souls. The amount mostly depends on how far you make it, along with some other bonuses along the way.
The Mystic Souls you collect automatically unlock new more powerful skills, pets, races, and even classes!
Then when you attempt your run again these new bonuses will strengthen your character helping you reach even further!
-Collects Mystical Souls on each run.
-Mystic Souls unlock new more powerful skills as well as new pets, races, and even classes!
-Playing as a Mystic Class can unlock features for all the characters in the game!
-New Content-
-New Mystical Class - Witches are masters of the dark arts. The witch's greatest strength is her variation.
Witches are a Mystical (Roguelike) Class. They only have 5 lives until permadeath. They select a new Skill or Stat each level up. They will have 3 options that appear out of a larger pool of skills or stats.
Each run with the Witch should be unique based on their options and selections. Once they succeed in saving the Island or Die to fate they are still rewarded with Mystic Souls which are used to unlock new bonuses and features in the game.
-40 new skills of all types
New skills to make a giant skill pool for the Witch and Paladin Classes
-New Passives, Profession Passives, Skills, Spells, Morphs and Much More!
2 New Races
-Leprechaun
Signature Skill - ReRoll - The passive ability for Mystical Classes to reroll their given level-up skills and stats.
-Zombie
Signature Skill -Feed! The passive ability to gain 1 strength and 1 intelligence for every kill they make!
3 New Pets
-Vibrant Parrot
-Jade Cobra
-Fruit Bat
-Design And Layout Changes-
Redesigned character creation page to better include Skill trees, Skill List and the New Mystic Souls Bonus Unlocks.
New View for classic classes so they can view their possible skills at any time in-game (found in the skill book section at the bottom)
New Mystic Souls view so you can track your unlock progress when creating a character or during play (found in the skill book section at the bottom)
The Bestiary now shows if and how many times a monster has killed you (as a Mystical Class)
Additional Skillbook slots to accommodate the new Mystical Classes (Witch & Paladin)
Minor sound additions and improvements
-New Leaderboards and Achievements-
A new more competitive leaderboard for Mystical-only classes (Witch and Paladin)
A new competitive scoring system based on how far you make it and how many lives are left.
A new total leaderboard for Mystic Souls collected
5 new Mystical and Witch Achievements
Sound effects are practically non existent
As far as I can tell there is no way to increase the volume of sound effects. This option is only available for music.
So as things stand now, VO completely masks everything else.
Sound effects
the sound effects volume is there, but it has to be enabled. in the main menu of the game there's a section that you can change from using system sound to app sound. changing to app sound allows you to adjust the volume of sound effects.
Thanks Tayo
I’m an idiot. Should have searched more before whining.
Voiceover sfx.
I put 2 sound delivery options in because some people preferred it one way and others the other way.
Yes it’s a bit confusing the option for sound effects only shows at the start page I’ll see what I can do to get it in game.
If you do change the sound audio type and use the slider for sfx make sure you turn off audio ducking otherwise the voiceover will lower the volume when it reads text and it will be hard to hear the sfx.
It should warn you when changing it but I always like the mention it.
App Directory Submission Request
We've noticed that this game hasn't been submitted to the AppleVis App Directory yet. If someone familiar with the game would take a couple of minutes to submit it, that would be greatly appreciated. Having entries in our App Directory helps other users discover and learn about accessible games such as this one. Thanks!
App directory
@appleVis thanks for pointing that out. I sort of forgot about it. I understand the rules say I cannot so I’ll stick to those. Hopefully someone from this post can otherwise I’ll ask someone from the games discord to hop over here and do so.
Game sale!!!
To celebrate the release of the new Witch Class (which is a loose take on a roguelike) I am put the game on sale for the first time. $4.99 > $2.99 for 3 days!
Thanks for the support!
Motion to strike this rule from the guidelines
It has led to a situation, in which the developer of an application posted about his work in the wrong part of the website, and some other poor user is required to repost about it in the right topic, with none of the comments.
You’re smarter than that applevis.
PS game is awesome
Re: Motion to strike this rule from the guidelines
I don't think there should be no reason why a dev of an application couldn't post their own app here, as long as the dev has put in the work to make it accessible which is clearly the case here! I've been against this rule for a long time now, just didn't say anything. Can the mods explain why such rule exist? I would really love to know! You're promoting your own app, which, I see nothing wrong with that.
Re: App Directory Submission Request
Thank you to TheBlindDragon for adding this game to the site's App Directory: https://www.applevis.com/apps/ios/games/adventure-fate-lost-island
Congrats AppleVis, you’re so smart
Now you only need to find another poor user to copy and paste all 68 comments on the game entry and you are all set.
Good job and good luck.
Yeah, this is a really odd rule.
Don't expect them to change it though, they're very me mme mme with their website.
I just had to rewrite my post because I don't want to get banned, as I need this website. I'll say this though, it's terrible that I can't speak my mind otherwise I could be thrown off of a platform I actually need to function on a day to day bassess.
Explaining Our App Directory Submission Policy
Regarding our rule that prevents app developers from submitting their own apps to the AppleVis App Directory, there are important reasons why this policy needs to remain in place.
"Unless you monitor the site in real-time, you will be unaware of the nature, frequency, and variety of behaviours exhibited by some developers and agencies acting on their behalf. This behind-the-scenes reality and resulting moderation makes it very clear why this rule is necessary."
While there are some developers who could be trusted to provide accurate and complete information on the accessibility of their app, these are unfortunately the exception rather than the rule. At the other end of the spectrum are developers and their agents who are simply seeking to get an app mentioned on as many websites as possible. They stumble upon AppleVis, ignore our request not to post their own app to the App Directory, and then misrepresent the accessibility of the app.
Typically, this misrepresentation is because they have no knowledge of Apple's accessibility features and why they matter to our community. Accordingly, when selecting the accessibility ratings for their app, they rarely reflect the truth. In these extreme, but sadly common, cases, this is not an opportunity to initiate a dialogue with the developer to educate and advocate about accessibility. Often they use email addresses which are clearly not monitored and intended to be disposed of as soon as they begin to be blocked by spam prevention services and tools such as those we use. These are not good faith actors and are likely to never revisit AppleVis after posting their app to the Directory.
There are also occasions when developers have posted their own app to the App Directory in good faith. In some cases, they have known about accessibility and made informed estimations on the current accessibility level of their app. Again, even though done in good faith, these ratings aren't always accurate and complete. In these cases, we typically follow up with them privately.
As an example of what we sometimes see, just last week a developer posted their own app to the site's App Directory. However, in this case, they attempted to present themselves as an end user of the app rather than its developer. This was done by writing something to the effect of "I stumbled upon this great app and wanted to share it." However, this didn't stand up to scrutiny when they were dumb enough to use an email address that had the domain name for the app's website.
The bottom line is that we need to be able to enforce this rule consistently across all cases. If we were to allow some developers to submit their own apps because we believe they might provide accurate and complete information, it would significantly complicate our ability to enforce the rule in other instances. This selective enforcement could lead to accusations of favouritism or bias, and make it much harder to justify the rule's application to developers who may feel they're equally trustworthy. The rule is in place as a result of 14 years of observing and responding to the varied practices of developers and their agents. A blanket policy, while sometimes inconvenient, ensures fairness and maintains the integrity of our App Directory as a source of unbiased, user-generated information about app accessibility.
We appreciate the enthusiasm of developers who want to engage with our community. However, the App Directory is intended for users of Apple's vision accessibility features to share their independent experiences and assessments of app accessibility. Developers are always welcome to provide additional information and respond to comments on already submitted apps, or to post about their apps in our forum.
I hope this explanation helps clarify our position on this matter.
That makes sense to me.
I just had a thought that might help you guys, what if you could get a team of testers together to test apps, if you're just say 4 people and 20 agree to test apps,, I think you'd get results a lot faster.
You could automate it in a way too, have an email sent out once you have x amount of apps, i'm honestly not sure but I think getting the users of your website involved might move things along quite a bit quicker.
Thanks to TheBlindDragon!
Thanks for getting this posted.
Sorry for any drama I stirred up. I get both reasonings so I’ll just leave it at that. I appreciate these forums the members and the mods!
Is there still anything left I can help with? What’s the deal about copying over posts?
Anyways back to game news. After the sale over the weekend the game shot up the ranks and reached as high as 50th overall for ALL games on the App Store. I really want to say thanks for spreading the word about my work so I can continue making these games!
As for the next update I’m working on that now. It will be mostly general fixes and a few voiceover suggested changes.
Thanks again!
Update 1.15
Update 1.15 has been submitted to Apple after testing over the weekend. Here are the official update notes.
Gameplay Improvements
Added the Forge Shop (where you can view and buy all forged items created in your account)
The Forge Shop is located in the Infinity Void (once you beat the main game).
The Forge Shop can be found in the top right corner of the map (floor 46 room 4) (This works for ALL characters however only newly created characters will have an updated image or indicator that the shop is there)
Mystic souls can now show up as a reward in the volcanos choose one power mine shrine.
Death Improvements?
On the death dialog, it now says which NPC killed you with a little random message.
Death Dialog also shows the NPC picture of who killed you.
Bestiary now shows and can be sorted by “deaths” to monsters (when playing as a mystical class such as Witch)
Bug Fixes
When you die from trap or fire damage before going into a battle it no longer starts the battle music and battle.
Voiceover - Fixed issue where trying to equip a passive skill would freeze up play.
Design Fixes / Improvements
Colorized the skill types on choose a skill/reward pages (gem turn-in, mystic level-ups and shrines).
When examining a skill it also has a color for the type.
The combat log now displays when an NPC or Character takes damage from a negative HP or SP debuff.
Added Discord link buttons to Title view and Help views.
Fixed the main Action log from being slightly cut off on small devices
Fixed character list design to show correctly on small devices
Fixed issue on devices with island devices where the top row of classes on character creator would overlap.
Thanks as always for the support!!!
Update 1.16
Update 1.16
This update includes a bit of balancing as well as fixing some outstanding voiceover issues. Most of the additions/fixes focus on getting the game engine ready for the upcoming game. The big fix/change here is updating interactions to the Alert system which makes VoiceOver more stable (non voiceover users will not have the change)
-New Skills and Skill Changes
-
-New Passive Skill Searching Stone
-The Searching Stone passive skill can now be unlocked with Mystic Souls (by playing the Witch Class).
-The Searching Stone gives ALL characters in the account a 7% better chance to find Ultra Rare Pets and Ultra Rare Items. (This stacks with the Witch's 15% already improved find chance)

-Spirit Absorb and Soul Absorb now have more random damage (the average damage is about the same)
-Recovering Rain - minor buff to HP restore 7 > 10
-Huge overhaul of VoiceOver alert system-
-Moved most Voiceover popups from info view to system alert for more stable and consistent play. Over 100 interactions were changed and optimized!
-Naming conventions-
-Restore HP / SP (the amount you restore/recover after each round/battle) has been standardized to HP / SP Restore 

-Leech HP / SP (the amount you leech when dealing damage to an enemy) has been standardized to HP / SP Leech
-These should be renamed everywhere in the game (from the skill descriptions to the help files).
-Bug Fixes-
-Fixed critical death bug that may cause enemies to stop attacking.
-Fixed a bug for VoiceOver users where you couldn’t swipe correctly to revive after dying.
-Fixed bug for VoiceOver users that didn’t update HP/SP display after dying
-Fixed bug when casting a debuff on NPC2 or NPC3 it could display the name as blank.
-When selecting a class that is not unlocked VO now reads that it is undiscovered and what you must do to unlock the class.


-Fixed the discord button that was overlapping on the Help Page in the game.
Again there was a pretty big change in how Alerts work if you notice anything out of wack please let me know!
I need help with volcano
I am at flor 30 but the path to flor 31 is blocked
The only path is to flor 34
Can someone help? there’s also a path from where I came from
Help with volcano.
You should be able to go to room 24 on floor 30 the get to floor 31.
Thanks
I’ll try that once I find a way to get to room 24
Finally figured it out
I finally figured out how to get out of what felt like a trap
Instagram Story Download
I'm not sure if it's feasible because I can't currently purchase the game, but could the VoiceOver gesture of swiping with three fingers be utilized for navigating between rooms? I assume the magic tap (two-finger double tap) is already allocated for other actions.
Visit Here:- https://storysaver.page/
Already answered question
It will not work with Voice-Over unless they add direct touch into the game, which I think they might not
Update 1.17 and 1.18
These last two updates are mostly focused on optimizing some voiceover features and fixing bugs. Again I am doing this to get the game engine ready for the remaster of a Quest To The Core (The original Adventure To Fate game). Now that I have these complete I will be shifting attention to the remaster of a QTTC until August when I plan on adding the Paladin Class to Lost Island.
Update 1.17
July 13th, 2024
-The NEW Endless Arena has arrived-
-Battle over 300 different monsters from ALL Adventure To Fate games with a NEW easy-to-use interface.
-An Endgame challenge like never before!
-Create your own battles and challenges consisting of any of the Adventure To Fate creatures!
-New detailed info on previous Adventure To Fate monsters.
-Detailed info on their skills and loot like never before!
-A revamped interface similar to the Bestiary.
-Easier navigation and detailed information on ALL monsters!
-Streamlined for easier Accessible VoiceOver access!
-Bug Fixes-
-Minor bug fixes for VoiceOver Alerts.
Update 1.18
July 17th, 2024
-General Fixes-
-Witches can no longer lose lives or gain death stat bonuses in the endless arena.
-In the endless arena, Your material finds are now based on the first NPCs level you add to the fight. This allows you to collect lower-level materials to complete lower-level crafts if you desire.
-New Ranges Tier 1: 1-12. Tier 2: 13-20. Tier 3: 20-24
-Fixed a bug where the color of the bestiary and endless arena tabs were incorrect after using shop or crafting tabs.
-Added alert when you try to “Use” equipment. Alert suggests you try to “Equip” it instead.
-Updated Skill Tree tier list descriptions to match class types (Island, Classic, Mystical)
-The double teleport message should be fixed!
-Total damage output (displayed after the battle and for achievements) now correctly includes spell/skill all damage.
-Fixed bug where if you choose a stat as a witch on a searchable square that search opportunity and image goes away (through level or death).
-VoiceOver Fixes-
-When selling an item in the shop VoiceOver now reads out the item name and profit.
-Added various focus commands to be applied after VoiceOver alerts so you return to the correct screen location after an action.
-Fixed VoiceOver bug where Witch stat gain was reading intelligence instead of leech SP.
I purchased this game a few days ago
I purchased this game a few days ago and I really like it a lot! Keep up the great work! I have not checked out the arena yet, but I will definitely do that. I like the fact that I can wander around a grid just going up and down the Rose, and when it’s time for me to go to a new floor, it automatically seems to bring me there when I go on that square. Which makes it easier since it seems like I don’t need to memorize where the exit and entrance are two different floors
Glad you are enjoying the game firefly!
Glad these voiceover exploration enhancements are making a difference and making the game more accessible.
Thanks for supporting the game!