This is for all current and future sonar islanders. I've been thinking, and this might be too educationally heavy. However, sense the CCSS want to make mastery of skills more importnt than just doing the skills once, why not make that possible in the sonar islands platform? That is, instead of just getting one treasure chest to move on to another island, why not have this? In able to move forward with any island/to level up properly, players must get all three treasure chests--hints, mastering the island theme while doing this. What do you think of this idea? I think it's pretty good as you wouldn't be able to even upgrade a chest to the next level until you reach that level, by mastering the previous one. There will be no running total kept onboard the game of how many treasure chests you've succeeded in obtaining gold from, but you don't have to exit--this is done for you ... at least for the beginners. Nah, it's done for everyone on the first two levels only. then, mastery of exiting the island must be obtained as well as getting all the treasures. I'm, once again, thinking of this for an O&M-type set of skills one would use in real life, so what do you think? If it's too much, that's okay--we can keep it as it is. For we current players, whatever level we're on must be mastered in any one island --- or all of them currently unlocked--to level up/do so with the treasure chests. Let's make it more about mastering the skill than just getting by with one or two chests successfully found/finding the exit. Let's make this game a little more challenging, eh? Please meet me on my Discord page to discuss further the implications of this "new" sonar islands format--won't be told here. If you'd like, I can add you to Discord page--the same one I'm talking about--by phone number/e-mail.