Forza Street released on iOS, possible accessibility request?

iOS and iPadOS Gaming

Hey and good morning.

Before I finally hop off into bed i just wanted to get this out on the forum and possibly achieve something with this.

As some of you might already picked up, Forza street was released on iOS about two months ago.

For those who don't know, Forza Street is a racing game in the Forza series. The twist though is that the steering of the cars is automatic, you as the player have to hit the gass, break and activate nitro boosts to pick up more speed.
This all next to upgrading your vehicles, taking part and hopefully win events and buy new rides.
currently, the game is not accessible, or let's say, accessible to a small part.

When you drive up to a curve you have a sort of fizzling and wably sound that gets faster when you approach a bend. When the sound stops and you release the gas, the car turns automatically and you hear the tire screetching when that stops, the bend is over and you can hit the gas again.
There is another sound as well, sounding a bit like a scy fy scanner, I suppose that could be the nitro boost reaching max value, but I'm not sure about that yet.

Sadly, that's it with the accidental sound cues, the menu isn't accessible at all, just shows a non existant text field throughout the game.
And here's my hoping coming in.
With the menu narration in Forza Horizon 4, I hope that we could ask Microsoft if they could make the game Voice Over compatible and integrate some more sound cues, for example when a curve ends, when you pass an opponent and so on.
I don't have any contact info for the accessibility staff at Microsoft, but maybe some others on here who are more involved into video game accessibility could jump in and see if they could achieve more.
Here is the link to the App on the iOS appstore, it could be a good idea to drop some ratings for the app and asking that way as well. I don't know if Microsoft reads those ratings, but it could help.
So, here's the link.
Beware the download size, it's about 1.4 Gigabytes.

I think we all can agree upon the fact that we need more higher quality accessible games on the mobile platform and with the games concept beeing generally accessible, here's hope that Forza Street could be one of those games eventually.
We haven't got an accessible racing game on iOS yet, and no, I don't count Blindfold racer as a serius racing game.

Greetings Moritz.



Submitted by Hannes on Sunday, December 29, 2019

This game is unavailable in my country does anyone know how i can contact support?

Submitted by Brian Giles on Sunday, December 29, 2019

Yep not available. When it released on Windows several months ago, everything I've read said it would be coming out on iOS and Android soon, but that doesn't seem to have happened yet. Maybe they only released it in certain countries?

I'm also not surprised that it wouldn't be accessible on iOS. It's probably made in Unity or some other engine that's not accessible. I've read that the PC version uses the arrow keys and the space bar for in-game controls. Maybe that would make it a little more accessible, although you might have to use OCR with a screen reader to get at the menues. To me, that sounds like too much extra work, but then I don't have a PC right now so can't try it. I've also never played anything else in the series.

Are any of Microsoft's other mobile games like Solitaire Collection accessible?

Submitted by roman on Sunday, December 29, 2019

Hello everyone. we should send mail to the developer of the game. Can someone provide mail of the developer? Thanks.