DDHeroes - Dragon Dungeon Hero
Description of App
The DDHeroes is a turn based strategy war game. Heroes running around the map with creatures in their armies, battling other creatures and hero armies, gaining experience and learning new skills, collecting resources and artifacts, capturing mines and castles and building improvements to existing castles in order to produce and hire more powerful creatures. Usually the aim is to rule the world by defeating all other heroes and capturing all of their castles. A player can have multiple heroes either running or sailing around the map or garrisoned in a castle.
Each adventure turn (consisting of you and AI moves) is represented as a single day, and days are organized into cycles of weeks and months. At the start of each week, creature dwellings produce new recruits, and in most cases neutral armies will increase in size. The primary resource is gold, which is generated by towns on a daily basis. Gold alone is sufficient for obtaining basic buildings and most creatures. As construction progresses, increasing amounts of secondary resources such as wood, ore, gems, crystal, sulfur, and mercury are required. These resources, as well as gold, are produced at mines and other secondary structures, which are located on the map and require heroes to capture them. As with towns, mines can also be captured by enemy heroes, presenting an additional avenue for conflict.
Combat occurs on a hexagonal grid battlefield, and turn-based too. Creatures in an army are represented by unit stacks, each of which consists of a single type of creature, in any quantity. Five of stacks are available to each army, and army morale suffers with mixing incompatible unit types. Several random factors affect combat result, and hero abilities, artifacts and spells influence a unit's luck and morale ratings. A unit that triggers good luck deals more or receives less damage, and a unit that triggers high morale receives an extra chance to attack. Heroes do not act as units, and cannot be harmed. Surrendering allows the player to keep the remaining units intact after paying a heavy price in gold.
The strategy logic and user interactive concept are inspired by the original Jon Van Caneghem's Heroes of Might and Magic II. Most maps in the game come from public domain generated by fans and licensed by the creative commons license or free to use license.
Let's start playing with the following features: 6 types of castles/heroes, 4 primary skills, 14 secondary skills, over 70 spells/artifacts/structures, 9 terrain types and 66 creatures.
Free or Paid
Apple Watch Support
Device(s) App Was Tested On
This developer is a god! Not only he is making marvelous mainstream games but he is making them accessible as well. Furthermore, since this developers games are not made specifically for the blind they are quite complex.
7 people have recommended this app
I found a few menus, but I'm not sure how to even move my heroes. I am at the point where I'm starting to believe that while things are readable by VoiceOver, performing actions still needs work.
to move, first double tap your hero on the top left corner, then find where you want to move and double tap twice to get there, but you must explore the map with the finger because if you have something blocking the path you'll have to find a different way to get there.
i already sent a mail to the dev asking for more verbosity with voiceover, but the game is playable, i've completed a few battles.
for me this is the best game on ios for sure
I figured out how to move around the map and even found some resources. Now, how do I switch between heroes. It doesn't want me to end my turn until everyone has had a chance to move. By the way, I'm playing the tutorial level an easy difficulty.
Can someone explain it?
I double tap on my char and it brings up a screen mentioning goblins but i can't find the map again unless I close that screen.
Does the game make a sound when you move?
I like the idea of it but the map is so big even on the tutorial, I've tried vertical navigation and while that works I just find the game to big and think there needs to be more access changes to make it playable for me.
When you double tap on your heroes name and the hero screen opens it means that your hero is already selected. After that, as matheus rheine correctly said, double tap on your destination point and then double tap again. You can also use the iOS item selector by double tapping three times with two fingers in order to quickly locate points of interest on the map. After the item selector appears, enter your keyword in the search box and the results will be filtered below. For example if you enter mine, only tiles with mines on top will appear. Same thing goes with monsters and everything else.
Concerning transferring units things are as follows.
To transfer units from castle to hero you must double tap the unit on the top row and then double tap an empty spot on the bottom row. The top row indicates the units that are in the castle and the bottom row indicates the units that are carried by the hero.
Same thing goes when transferring units from hero to hero, but the transferring occurs from left to right or vice versa, instead of top to bottom as goes with the castle to hero transfer.
matheus rheine you must try BC 4000 if you haven’t yet. It’s made by the same developer and it’s more than awesome.
I think the game is a really good one. I do have a bit of an issue though, when I have come across an artifact with a hero and wanted to collect it and I’ll tell me what the artifact is but then I can’t seem to exit out of the dialogue giving me information about the artifact I just obtained. Also in battle does the hero automatically cast spells if they know of any, or do I have to give them a specific command to do this. This game kind of reminds me of the Game of Thrones series for some reason.
To exit the artifact screen turn voiceover off and tap anywhere on the screen.
The hero can cast one spell per turn. On the battle screen press on the hero button and then press cast spell and select the spell.
is it a text base games. or it has sounds and visual thing ?
It’s free for god sake‘s. Just download it and find out before asking someone to waste his time to tell you what you can learn with one click and 2 minutes of your time.
I have a hero with no troops. How do I get troops?
There are two ways for getting troops. The first is to buy them from your castle. To do that you must build a creature dwelling and then you can recruit new troops from there. Depending from the game you have selected to play, at least one creature dwelling is built in your castle by default. To build a dwelling, you must go into the castle menu, then tap on buildings and select the building/dwelling you want. To recruit you must tap on the building in the castle HomeScreen and press the recruit button.
You can also recruit troops from creature dwellings that are located randomly on the map. To do that you must first locate a dwelling of this kind and when you enter it, a screen will appear with an option to recruit or reject. All kinds of dwelling replenish their supply every first day of a new week.
Note that when you recruit from your castle you must also move the new recruits from the castle to your hero. See comments above for that.
That helps a lot thanks
great news to report!
i'm already testing the next version, here's what to come:
when exploring the map it will tell you how many steps you need to get to a certain place, it'll tell you about interactable places and objects, including entrance to mines and sawmill.
dialogs will be possible to skip with voiceover.
the battle log will always show the current unit at the top, so you'll be able to know who of your troops is attacking at the moment and where they are located, this is much faster and awesome!
lastly resources are also being read.
you'll be also able to know which hero or castle is selected to move.
hope you like these changes, it should be released in a few days
For those of you who are familiar with the BC 4000 game you must have notice that the maps in the two games are quite different. Contrary to the bc game, this game’s map is more like a labyrinth. So I have found that in order to find the path to progress forward, all you have to do is to use the iOS selector menu by typing Interactive in the search box. Thus the path will virtually be filtered in the results below and to follow it you just need to connect the dots i.e. interactive points.
To open the iOS item selector tap three times with two fingers.
How you move a hero in a castle? When i tap the castle tile it opens the castle management.
Hello all !
I hope the new update will be fixed the artifacts bug,where not open that just say selected! Thanks MR DEV you are a God really! My childhood favourite game and now I can play it when I am blind!
A castle occupies several tiles on the map but has only got one entry point. The entry point is on the coordinates that are indicated on the castle button on the top left of the screen. Once you have sent the hero to the castle entry point, The castle menu will automatically open if the hero arrives on the same turn. Note that movement does not continue between turns, thus you must order the move again if the movement points weren’t enough to reach the castle.
When the hero arrives and the castle menu opens, the hero will be indicated on the bottom left corner of your screen, on the first of six squares, which are part of the visiting hero row.
As I said, the first square of this row is the visiting hero and the remaining five squares are the unit slots that can be filled with troops carried by the visiting hero.
Exactly above the visiting hero row is the castle row, from which troops can be transferred to the visiting hero. Like the visiting hero row, the castle row is made up of six squares the first of which is the castle and the remaining five are the troop slots.
Hope this helps.
Worked. Thank you. Finding this entry point is a bit confusing. Also, not having a wiki like in the other games is also not helpful.
I just grabbed the update. I’m going to go check it out after I finish my coffee. LOL anyways I’m going to scroll back through the comments to look at what’s in the update, but I’m really looking forward to this.
I think a podcast on this game would be very nice. It'd allow people like myself to get started.
It's nice and I'd like to get into it but it's to slow for me.
I guess strategy isn't my kind of thing :)
BTW, to move you have to double tap twice on the square you want to move to, so if the heros name was Brad, it might say, needs 3 steps for brad, you'd then double tap once and do it again to confirm you want to go there and your character will walk there if they have the move points to do so.
First I want to thank the developer for everything that was done to make this game accessible! I just started playing this game and love it so far. I figured out how to move heros, but I'm having this issue where it'll select 2 of my heros at once and will only move one of them no matter how much I try to select the other one. I have multiple other heros that seem to work just fine but one who won't let me select him and who is stuck in the castle. Any idea as to how I can fix this? At the end of each turn it says I haven't moved all my people but one of of them won't move at all. Other than that i'm not having much trouble with the other aspects of the game.
This has never happened to me yet. The only reason I can’t move heroes in and out of castles is because another hero is blocking the way. So check that the path out of the castle is clear and try again.
Since this developer is so awesome at turning inaccessible games into gems, perhaps we could approach him and maybe persuade him to create a sins game, like a life simulator of sorts? He seem to have a magic touch for this kind of thing, so I'm just wondering. Good or bad idea?
Although the rate Dr. Wu is working has me thinking that his day consists of at least 30 hours unlike our mear Mortal 24 hour day, and since he is already working on his side projects heroes and BC 4000 let alone his other applications, and he has his main job as well, I am afraid asking for another game might be asking for a lot. Furthermore, as far as I understand, there are already some Sim games around.
Ps. Will you take your turn in our BC game? :) just kidding.
That would be a great idea and I'd absolutely love to have another game like that. I know he's busy on lots of other projects though so its totally understandable if he's not able to. Also, silly me didn't realize that the castle also appears near the other heros so I was trying to interact with that. My heros aren't having problems moving at all. Oops!
The worst that can happen is that he can only say no. No pressure. I tried putting it as eloquently as I could. As for the already existing sims out there, only one seems to be accessible. However, I was thinking more in the way of the Sims games you used to get on the PC and PlayStation. Anyway, let's hope for the best. Honestly, I think we should forget about our multiplayer game. No offence but, every time this guy comes out with a new update, game or anything like that,, I tend to get lost in it. Also, we'll probably grow old and die without a winner with the pace this is going LOL. I know this is my fault but still, we'll never get there if this continues.
Can someone explain to me how battles work? I rarely win fights against monsters and wasn't sure how to do the battles correctly. Also what rewards do you get from killing monsters?
First of all I would suggest you play on the continents map because each player starts on his own island, therefore there is no harassment from the computer. Second choose the yellow player, because wizards start off with range units.
Now the actual battle is simple. Each unit takes one action per turn and the hero can also cast one spell per turn. The selected unit is indicated on the top of the battle log. You can quickly find the selected unit by flicking up with two fingers. The attackers army is located on the left part of the field from 00.00 to 00.08 and the defenders on the right from 10.00 to 10.08. When you tap on an enemy unit the game will either say shootable unit, attackable unit or just the unit type. When only the unit type is spoken it means that your current selected unit can do nothing because it is not in range, thus you must move it closer. Squares that are in range of the current selected units are indicated as movable or flyable depending from the unit type.
The strategy I use, at least in the beginning of the game, is to recruit as many ranged units as I can and attack non-ranged monsters. To bolster your army you can also hire a new hero and move his units to your main hero.
Your main objectives at the start of a new game, are to gain control of the ore mine and the sawmill. On the continents map those are located on 72.41 and 74.36 for the yellow player.
I’m trying to find new castles and towns to conquer, as I’m pressed for resources. Is there any way to do this with VoiceOver? I’ve used the item chooser to great effect while exploring but view spells don’t appear to do anything for VoiceOver.
Tayo the issues you pointed out were addressed by the developer and were fixed with the last update. A points of interest button was added in which you can view all heroes that are currently visible on the explored part of the map, all the explored minds and all the explored castles. Furthermore both the view spells and the dimension door spell now work fine.
So, I managed to raise one of My heroes to level 25. All chosen skills are maxed, although I’m not too happy with the results of my skill choices. The bug concerns leveling after all secondary skills are acquired. Should your hero’s primary skills not continue to increase? Or is there a point where heroes aren’t supposed to b leveling?
I believe that as with the original heroes game, individual heroes can’t grow beyond LVL 25. You can still significantly augment your stats by using artifacts though.
When my chosen reached level 25, there was no level announcement, and no further primary skill growth. I assumed that while all secondary skills would eventually be maxed, primary skills would continue to grow.
Skills can only reach LVL 3. There is no further growth after that. On the other hand stats have no cap as far as I know. Stats are only limited from the number of artifacts you can carry and the artifact bonuses.
I’ve been playing the Continents map and ran across the sphinx who asks the following question:
Who is the mummy of the pyramid?
My answer? No idea. Does anyone know?
Thanks so much for the help. Is this. Taken from game lore, or is it a reference to a movies or something like that?
Just checked the game data file to get the answer.
I’m sorry i I seemed pushy; I was just curious. Where do I find the game data file?
Hi. I’ve managed to build huge stacks of units. But when I try splitting stacks, I see no dialog with VoiceOver. I can move units from slot to slot and can view their stats, but unable to split.
Long press on the stack you want to split and then Drag on an empty unit slot.
It’s easier if The unit slot exactly next to the unit you want to split is empty, so you won’t have a long way to drag.
After you have dragged, a window will appear in which you have to select the number of units you want to split. By default the number is set to half of the stack. There is also a button in order to maximize or to minimize that number.
This method works for any splitting of a stack. Hero to same hero, hero to another hero, hero to castle or castle to castle.
I followed your instructions and it worked as you said. Perhaps because I actually used the touch screen instead of trying to do this on the keyboard. Thanks again.
I’m always happy to help.
So as of yesterday I’ve run into a problem. I can’t focus on objects on the edges of the map. Whenever I try, the focus jumps to something totally different. I’ve only tried this with the Greek Gods map. Everything else on the map is clickable. I will try to send a VoiceOver screenshot, if necessary.
Besides The overlapping bug that Tayo mentioned and which was fixed, the bug with the view spells was also addressed. Now all heroes and all castles appear properly on the list.
I first have to say that at a certain point I was starting to think that this game wasn't for me because I really couldn't understand how to do anything in the game.
However, after giving it some time and thinking, I have, finally, been able to understand how to do most things in the game.
Although, it has taken me quite some time, I can honestly say that I truly like this game.
Right now, Swordy Quest, Grim Quest and DD Heroes are my three favorites.
Thanks to Panais for helping us understand and to play this great game.
After this, I have to say that I still need help understanding how to transfer Units from Castle to Castle and hero to hero.
Thank you in advance for answering my questions.
I hope you all are doing great and staying healthy.
Transferring units wholesale is one of the simpler operations in the game. Simply double tap on the unit you want to move, then double tap on the empty troop slot of your choice. I’ve managed to split units now, but for me it’s tricky; I’m using an iPad and wish there was a way to do this with my magic keyboard.
You should also try BC4000. I personally find it even more entertaining than this one. You can have hours of fun just building your own world.