Leaving this here without comment, as I don't know enough to begin to understand the level of potential significance of the WWDC demo that Apple has given of its new accessibility plugin for Unity games.
Would love to hear in the replies from those who do understand the level of significance and can explain more to us.
Session Title: Add accessibility to your Unity games
Learn how you can make your Unity games accessible on Apple platforms using our open source Accessibility plug-in. Follow along as we add support for assistive technologies like VoiceOver and Switch Control to a sample Unity game project. We'll show you how you can automatically scale text with Dynamic Type, support interface accommodations like reduced transparency or increased contrast, and more.
Full video available here: https://developer.apple.com/videos/play/wwdc2022/10151/