I hope that it's okay to post this here. I've been studying the AppleVis forum over the last few weeks trying to work out what is and what's not okay to post, and where a post like this would fit best.
I'm Drew. Late last year, I founded a development studio in Australia called Blind Sparrow Interactive. Our goal is to create exceptional, life-changing game experiences for blind and low vision players that can also be shared with sighted people.
Having worked for both indie and AAA games publishers for more than a decade, I'm aware that game development is a journey. It's important to start small and try to do things the right way, before attempting any kind of magnum opus or dream project. It's also important to know where your strengths lie and where you need help. I'm sighted. I knew even before I started the studio that, while I have a real heart for blind accessibility, I would need help to understand the needs and experiences of blind gamers. My first decision was to bring on a blind accessibility consultant and I shared with them my plans for the studio's first, small step.
Over the next three to four months, Blind Sparrow Interactive contracted development work out to 14 different people, seven of whom are blind or have low vision. Now, our first project is complete.
Next week, on February 28, our iOS app launches on the App Store.
The app is called Ready to Roll, and is a blind accessible RPG dice manager built from the ground up for accessibility. You can listen to our audio promo to learn more <a href="https://soundcloud.com/user-244235312/ready-to-roll-audio-promo">here</a>.
With many tabletop RPGs being largely "theatres of the mind", we believe roleplay gaming is a magical way for blind and sighted people to socialise and go on exciting adventures together. But, as players know, rolling dice quickly and independently is tantamount to keeping the flow of the game going.
With Ready to Roll you can roll multiple dice and dice types quickly and efficiently. Save custom rolls and review previous rolls. Roll percentile and for advantage. Change voice over speed and type. Have individual dice rolls read out. And much more. Completely designed from the ground up for blind accessibility, enjoy easy navigation, full voice acting, and the freedom of having a set of RPG dice on hand, ready to roll when you are.
The key art for the app is a commissioned piece created by the wonderful Madeleine Beer. To hear an audio description of it, click <a href="https://soundcloud.com/user-244235312/key-art-description">here</a>.
The VO you hear is by the delightful Grace King, a blind voice actor from Western Australia.
Blind Sparrow Interactive will be starting work on its next project very soon. We are always open to hear from those interested in doing some contract work across all types of development areas, from sound design to QA, voice acting to writing, and more.
You can find us on Twitter at <a href="https://twitter.com/blindsparrowint">@BlindSparrowInt</a>. Or visit our web site, which will be getting updated later today, <a href="http://www.blindsparrowinteractive.com">here</a>.
Once again, I hope this post meets the correct criteria for creating a forum topic.
If you have any questions at all, please don't hesitate to ask them here. I'll do my best to answer them.
Just to reiterate, in case there is any confusion: Ready to Roll is a utility app for tabletop roleplay gaming, such as Dungeons and Dragons, and is not a game itself.